AI Insights · Timothy · October 2022
Top 5 3D Realistic Games Performance on Unified Platform in Qatar Q3 2022
Explore the performance of the top 5 3D realistic games in Qatar during Q3 2022, including trends in weekly downloads, revenue, and active users.
The third quarter of 2022 saw some interesting trends in the performance of the top 5 3D realistic games on a unified platform in Qatar. Here’s a closer look at the weekly downloads, revenue, and active users for these games.
Free Fire: 7th Anniversary from GARENA INTERNATIONAL I PRIVATE LIMITED experienced notable fluctuations in its weekly revenue, peaking at approximately $13.5K in mid-August. Weekly downloads started strong at around 3.3K at the beginning of the quarter but saw a decline to about 2.4K by the end of September. Weekly active users remained relatively stable, ranging from 41.6K to 46.1K throughout the quarter.
PUBG MOBILE by Tencent Mobile International Limited showcased a robust performance with weekly revenue peaking at around $76.5K in early August. Weekly downloads showed a slight downward trend, starting at 3K and ending at 2.2K. However, the game maintained a high level of weekly active users, averaging around 150K throughout the quarter.
Race Master 3D - Car Racing from SayGames LTD had modest weekly revenue, peaking at $198 in early July. The game's weekly downloads saw a decline from around 2.3K at the start of the quarter to about 1.5K by the end. Weekly active users also followed a downward trend, starting at around 10.4K and decreasing to 9.2K by the end of September.
EA SPORTS FC™ Mobile Soccer by Electronic Arts experienced a peak in weekly revenue of approximately $6.2K at the end of June. Weekly downloads started at 2.1K and saw a minor decline to around 1.5K by the end of the quarter. The game's weekly active users remained steady, averaging around 15K throughout the period.
Temple Run by Imangi Studios, LLC had minimal weekly revenue, with occasional peaks such as $25 in mid-July. Weekly downloads fluctuated slightly, starting at 1.5K and ending at 1.2K. The game maintained a relatively stable number of weekly active users, ranging from 7.5K to 8.8K throughout the quarter.
These insights are based on data from Sensor Tower, where you can find more detailed information and further analysis.